11th September, 2015.
When Dr. Erika and Prof. Boyd
told us that we would be playing a game developed by their students from ASU I
had no idea what to expect, however, for whatever unknown reason I understood
the website to be to-Whine and I thought, ‘what kind of a name is that for a
website?’ it was sometime later when we actually played the game that I understood
it to be twine games. It was through discussions with my Professors (and
further research conducted on the internet) that I understood the purpose of
the twine games. The purpose of the twine is to engage the audience actively
like the breaking away of the fourth wall in theater, as well as giving the
audience a chance to interact with the creator of the game.
The twine game we participated
in was one created by the students of our own visiting Professors (Dr. Hughes
and Prof. Branch) from ASU, to introduce the idea of breaking the fourth wall
with a little help from technology.
We initially answered questions
like what is your name, your age and so on. They asked us what shows we liked,
what we wanted to be and then they made us divide into groups and form tableaus
that represented the culture of Pakistan and the culture of America through the
eyes of Pakistan et cetera. The tableaus were recorded by our Professors so
they could later be shared with the ASU students.
In our previous session with
Dr. Hughes and Prof. Branch we were instructed to write a dialogue between two
persons (by choosing one category such as: living and dead, dead and dead, two
generations, between genders and so on). The idea was to transcend barriers. Though
the written word is important, actions do speak louder. The purpose of the
dialogue was to immortalize or as one of my colleagues has mentioned in her
blog, ‘concretize’ the concept, the picture.
Every dialogue, every action,
every performance brings more to theater than ever before. Like Prof. Boyd
Branch said, ‘more to it than mere appearances’.
When Dr. Erika and Prof. Boyd
told us that we would be playing a game developed by their students from ASU I
had no idea what to expect, however, for whatever unknown reason I understood
the website to be to-Whine and I thought, ‘what kind of a name is that for a
website?’ it was sometime later when we actually played the game that I understood
it to be twine games. It was through discussions with my Professors (and
further research conducted on the internet) that I understood the purpose of
the twine games. The purpose of the twine is to engage the audience actively
like the breaking away of the fourth wall in theater, as well as giving the
audience a chance to interact with the creator of the game.
The twine game we participated
in was one created by the students of our own visiting Professors (Dr. Hughes
and Prof. Branch) from ASU, to introduce the idea of breaking the fourth wall
with a little help from technology.
We initially answered questions
like what is your name, your age and so on. They asked us what shows we liked,
what we wanted to be and then they made us divide into groups and form tableaus
that represented the culture of Pakistan and the culture of America through the
eyes of Pakistan et cetera. The tableaus were recorded by our Professors so
they could later be shared with the ASU students.
In our previous session with
Dr. Hughes and Prof. Branch we were instructed to write a dialogue between two
persons (by choosing one category such as: living and dead, dead and dead, two
generations, between genders and so on). The idea was to transcend barriers. Though
the written word is important, actions do speak louder. The purpose of the
dialogue was to immortalize or as one of my colleagues has mentioned in her
blog, ‘concretize’ the concept, the picture.
Every dialogue, every action,
every performance brings more to theater than ever before. Like Prof. Boyd
Branch said, ‘more to it than mere appearances’.
No comments:
Post a Comment